![]() Yes, there is a Hunter website, but that doesn't mean the average Hunter will have heard of it. Speaking of organization, Hunters aren't, unlike the other inhabitants of the WoD, organized into one cohesive society. They aren't globespanning organizations, just categories of Hunters who can do different things in different ways. ![]() Vampire Clans aren't really the best analogy, though Creeds are more like Wraith Guilds, or even Werewolf Auspices. In general, the book implies that most hunters will judge a supernatural beastie more on what it does than what it is.īy the way, yes, I said Creed, and yes, that does mean that Hunters have "Clans", and yes, it's all a big plot to sell more sourcebooks. The best analogy I can find is Soldiers of God from In Nomine.Īlso, the "imbued" (silly word, by the way - would anyone really call themself that?) aren't all devoted to the total destruction of the Enemy - only one Creed views all supernaturals as deserving death, and even they will sometimes listen to reason. And yes, hunters have supernatural powers. The "imbued" are, to quote the "spirit of the game" note at the beginning, "the cosmological answer to monsters' eternal crimes and abuses." They are humans who have been chosen by the "Messengers" or "Heralds" to fight monsters, not people who've chosen the job for themselves. It's not about normal humans taking back the night through superior firepower, that's for sure. ![]() It's a quite nice looking book overall, but the physical details seem to imply a free-wheeling, gun loving tone that simply isn't there. Plenty of illustrations of varying but overall servicable quality, most of which give the impression that this is a book about mortals taking back the night through superior firepower. The font is readable, without any annoying symbols placed beneath the text to render it totally illegible. On the interior - well, the pages seem sturdy, and the book doesn't creak ominously when I open it. It's not, but that's what the cover certainly implies. It looks, simply put, like a game of mortals taking back the night through superior firepower. The book is hardcover, and rather nice looking - there's a heavy flame motif, with assorted ammunition spiraling down into the flames, and the Hunter logo up above. If that's what you wanted, stop reading now - this isn't the game for you. You don't play mortals taking back the night through superior firepower. It's not, I repeat not, "Hunters Hunted" second edition. In Hunter, players take on the role of "the imbued", humans granted power by a mysterious source and charged with freeing mankind from the ever-oppressive yoke of supernatural domination. Hunter is the latest game from White Wolf, number six in the five-part "World of Darkness" series.
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